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I’d rate this game as moderately active, with the potential to be highly active if you choose to play accordingly as I’ll explain later. As with all fitness play-tests I played as actively as possible, without downtime for thirty minutes, jogging on the spot between waves. I wore a headband to sweat-proof the headset and used my Fitbit Charge 2 to record my activity.
DOWNGRADE BLADE AND SORCERY VR FULL
Having spent time with both Gorn and Gladius I know full well the necessity of clearing all my furniture out of the way for these types of games. You need to get a little creative to maximize its workout potential, but if you have a big enough play-space you can throw yourself around like a drunken Jedi master engaging in a violent orgy of bloody death and destruction. As my play-test shows it scores pretty well on both fronts. Personally I’m happy to accept the game’s limitations if the combat itself is good and it’s a decent workout. Consider it a proof of concept and a taste of what real VR fighting can be like in the future. In its current implementation however it’s just an arena combat mode over a few different levels and that’s it. Throw in a character creation tool that allows for truly unique avatars and this is a rare game where you really feel like you embody the character you’re playing.Ĭurrently it’s a sandbox only title in very early access, albeit with lots of developer ambition to add content over time. It all contributes to an excellent sense of immersion. Unlike most games, you also have a visible body in this too, not just floaty hands. Likewise, whereas other games have decent bow mechanics, in Blade and Sorcery you physically holster the quiver on your back, and then pull out individual arrows which you have to notch into place on the bow. Taking a dagger, tossing it in the air, catching it and slamming it into a table just feels so damn satisfying that I grinned from ear to ear when I first did it. Having spent a few hours with the game I can confirm the weapons handling really is glorious.
DOWNGRADE BLADE AND SORCERY VR PC
I know right!!! The first time I saw this trailer I giggled like a 14 year old schoolboy in anticipation, and evidently I wasn’t alone, this game shot to the top of the Steam VR charts and became the most talked about game not called Beat Saber available for PC VR! But with real physics, like in Blade and Sorcery, combat can be like this… It gets the job done, and Skyrim is so much more than just sword fighting that it doesn’t detract from the rest of the game. Archery is fun, but swords? Not the most thrilling experience as this video demonstrates… First up, Skyrim VR, possibly the greatest virtual reality experience you can have, an epic mix of adventure, storyline and exploration. In game physics might not sound the most exciting topic so to demonstrate why it’s important let’s compare the two short video clips below. So what is the fascination with this title, and why was it so eagerly anticipated, after all, sword games are pretty common in VR? The answer is to be found in this title’s realistic implementation of physics. As I write this at the end of January 2019 it’s still the number two selling VR game on Steam and has over 1000 positive reviews, incredible when you consider the game only released on the 15th December, less than two months ago.
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In Blade & Sorcery, the combat is limited only by your own creativity.Warning, extreme and graphic violence ahead!īeat Saber may have been the top selling virtual reality game of 2018, but the coveted title of Christmas number one actually went to a brutally violent sword, archery and magical hack and slash called Blade and Sorcery. Built exclusively for VR, collisions are dictated by fine hitboxes, objects have weight and follow the laws of physics, creatures have full body physics and presence, and blades can be used to penetrate soft materials or deflect magic. Blade & Sorcery is a medieval fantasy sandbox like no other, focusing on melee, ranged and magic combat that fully utilizes a unique and realistic physics driven interaction and combat system. The era of the VR weightless, wiggle-sword combat is over. Blade and Sorcery – Blade & Sorcery is a built-for-VR medieval fantasy sandbox with full physics driven melee, ranged and magic combat.